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Posted by: admin | 16 April 2010 | reads: 0
 You must register before you can view this text. Description: Making decisions about how and when to apply sound processing effects and recording techniques can make or break your song mix. The decisions you make come down to your listening skills - what you hear and how you perceive it. Your ability to properly discern sound, identify a problem, and act accordingly - especially when the decision often needs to be made quickly - makes all the difference to the success of the final track. |
Posted by: admin | 16 April 2010 | reads: 0
 You must register before you can view this text. Description: From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn: |
Posted by: admin | 2 April 2010 | reads: 0
 You must register before you can view this text. Description: Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. |
Posted by: admin | 2 April 2010 | reads: 0
 You must register before you can view this text. Description: "The Music Tech Dictionary" provides the definitive glossary of music technology and pro audio topics and terms. It focuses on the terminology, techniques, and formats that are common in the audio and music technology field, and offers concise, pithy explanations of what each term represents. Users will be able to look up any music software, music technology, or audio related term they run across in their software, in articles, or in studios, for a short, complete overview. |
Posted by: admin | 31 March 2010 | reads: 0
 You must register before you can view this text. Description: You’ve got the musicians together, you’ve written the songs, you’ve rehearsed, you’ve spent weeks in the studio, you can gig, and you have produced an album. So what’s next? The business. If you don’t deal with the business, you won’t generate any income and you won’t have a career. "Rocking Your Music Business" introduces the business of music and tells you what you need to do to set up and run your business. As part of this, the book also looks at how you can use your existing tools, such as a desktop computer, a laptop, or a Smartphone/iPhone, to carry your office in your pocket. |
Posted by: admin | 27 March 2010 | reads: 0
 You must register before you can view this text. Description: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to: Build an input system to receive events from devices. Use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game. Design difficulty systems to tailor your game to players with different skill levels. |
Posted by: admin | 26 March 2010 | reads: 0
 You must register before you can view this text. Description: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book. Learn how to: Acquire input from the user through the keyboard and mouse. Simulate intelligence using steering algorithms and motivation engines. Render using HLSL shaders. Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting. Manage scenes via portal rendering. |
Posted by: admin | 26 March 2010 | reads: 0
 You must register before you can view this text. Description: With the increasing popularity of games that run on all PC platforms whether Windows, Mac, or Linux the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book: Discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks. Explore how to make games quickly with a combination of cross-platform and open-source gaming libraries. Understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting. Learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more. |
Posted by: admin | 26 March 2010 | reads: 0
 You must register before you can view this text. Description: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer |
Posted by: admin | 19 March 2010 | reads: 0
 You must register before you can view this text. Description: Logic Pro is arguably the number one digital audio workstation among professional musicians and composers, at home in both professional and project studios worldwide. ?Going Pro with Logic Pro 8? is an expert level book that addresses the needs of the professional Logic user. The book picks up where the manual leaves off, guiding you from customizing setups of Logic Pro 8 for workflow enhancement, through the recording and editing processes, to preparing final delivery media, dropping power-user tips and tricks throughout the process. Topics covered include building custom mixers; designing templates; organizing your sound palette; dealing with third-party software, applications, and hardware, such as UAD cards and the Akai MPC3000; mixing tips; mastering tips; and much more. |
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