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Posted by: admin | 11 February 2010 | reads: 0
 You must register before you can view this text. Description: With the proliferation of affordable, high-quality hardware and software,most of the power of a professional studio is now available to musicians in the comfort of their own homes. Artists can now compose, perform,record, and distribute music without even leaving the house. The problem is, most musicians donÂ’t know how to get started. What equipment should you buy? How do you use it? The M-Audio Guide for the Recording Guitarist presents a complete how-to guide that answers these questions and more. Specifically geared toward guitarists, this book explains how to work with the M-Audio hardware and software thatÂ’s been designed to help guitarists join the computer-recording revolution. |
Posted by: admin | 30 January 2010 | reads: 0
 You must register before you can view this text. Description: “Logic Pro 8 Power!” provides a complete introduction and reference for Logic Pro in a volume less than a third the size of the Logic Pro 8 manual. It doesn’t attempt to cover everything, but it makes sure to cover the things that you are likely to run into while using Logic to make music, through simple, thorough, and complete explanations. The book also explores why Logic works the way it does, so you’ll not only learn the mechanics of how to do something, but you’ll really understand what you are doing so when you’re ready to explore on your own, you’ll be fully prepared and successful. After learning how to set up Logic, you’ll learn about the Transport and Arrange, how to record and edit audio and MIDI, how to mix down your song, and finally how to save your song and organize your files. |
Posted by: admin | 28 January 2010 | reads: 0
 You must register before you can view this text. Description: Cinematic insights and techniques meet high-definition when veteran shooter shares the secrets of the video storytelling craft! |
Posted by: admin | 14 January 2010 | reads: 0
 You must register before you can view this text. Description: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development–from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! |
Posted by: admin | 13 January 2010 | reads: 0
 You must register before you can view this text. Description: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. |
Posted by: admin | 2 November 2009 | reads: 0
 You must register before you can view this text. Description: For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. |
Posted by: admin | 28 October 2009 | reads: 0
 You must register before you can view this text. Description: Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! |
Posted by: admin | 18 October 2009 | reads: 0
 You must register before you can view this text. Description: Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: |
Posted by: admin | 6 October 2009 | reads: 0
 You must register before you can view this text. Description: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. |
Posted by: admin | 25 September 2009 | reads: 0
 You must register before you can view this text. Description: Want to record live audio or make field recordings for television and films? This book will teach you how. Recording on the Go: The Definitive Guide to Live Recording brings together the foundations of audio and the practice of live recording. It is a comprehensive guide to every step of the location recording process, from planning what you want to do, to getting the right equipment, to setting up the recording, to editing the results to taste. More than a simple overview, this book also maps out a strategy for success in location recording, from planning through execution, taking the reader through all the steps necessary to satisfy clients’ needs along with their own practical and aesthetic sensibilities. |
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